![]() It's one of the few things in this game that can't be reset, no matter what. You cannot erase or revert nodes that you fill in.Neither of them will break five-digit base HP. When all is optimally said and done, Serah's only going to end up with a little over 1,000 Magic, and Noel's not even going to go past 1,000 base Strength. Serah and Noel aren't ever going to become 3,500+ Str/Mag demigods like your party could become in FFXIII.XIII-2's Chrystarium operates on a set of rules that will give you different stats based on not just whether you activated a big node, but also whether you did so to an odd or even level. However, you shouldn't just randomly fill these nodes in. There are 22 stages to the Crystarium - just enough to level all six roles to 99. Filling all the nodes in the grid will advance the Crystarium one stage, giving you a new (and, sometimes, bigger) grid to work on. There are also a few big nodes, which give more or better stats than a regular one would. Every time you fill a node, you level that role up by 1, up to the maximum of 99. You choose what they become, by selecting an available role for Serah or Noel. In this one, all the nodes are blank rather than preset. ![]() Here you go! [Enjoy the rest of your day.Īlthough the character enhancement systems in Final Fantasy XIII and its sequel are both called the same thing, Final Fantasy XIII-2 uses a very different Crystarium. "Intro"?! Whoa, buddy, I'm just here for those nice tables you made.
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